![]() ![]() When the new characters elbow is bent, it would very likely warp or have other issues that would need correcting. ![]() The weight mapping will also be affected on the character when it is loaded back onto Genesis. Let's say a few edge-loops from the elbow area were borrowed and dragged down the forearm area to create a new ridge or bulge. While modeling, try to maintain the edge-looping that defines the different body parts.Īs an example, keep the shoulder a shoulder, and keep the elbow on Genesis a elbow for the character. There are some things to keep in mind when creating a new character for Genesis. ![]()
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